﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IndirectX.Direct3D11
{
    public class VertexBufferBinding
    {
        public Buffer Buffer;
        public int Stride;
        public int Offset;

        public VertexBufferBinding(Buffer buffer, int stride, int offset)
        {
            Buffer = buffer;
            Stride = stride;
            Offset = offset;
        }
    }
}
